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Head to head

Gray Zone Warfare vs Remain

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2024 · 2 years ago
October 2025 · 11 months ago

Daily players

6k – 22k
No population data

Estimated players

216.7kUp 0.7%
29

Available on

  • Windows
  • Windows

Perspectives

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Developers

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Publishers

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Player activity

Smoothed estimated players over time.

Gray Zone WarfareRemain

Gray Zone Warfare

Average monthly estimated players
MonthEstimated playersChange
September 2026~217.8kDown 0.4%
August 2026~218.7kDown 0.2%
July 2026~219.1k—

Remain

Average monthly estimated players
MonthEstimated playersChange
September 2026~32Down 3.0%
August 2026~33Up 18%
July 2026~28—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Gray Zone Warfare
1.6kDown 52%
Remain
—

Gray Zone Warfare currently has 1,629 peak concurrent Steam players; no comparable data is tracked for Remain.

Discord members

Gray Zone Warfare
152.1kDown 0.4%
Remain
94Down 6.9%

Gray Zone Warfare currently has about 1618× as many Discord members as Remain — 152,087 vs 94.

Twitch viewers

Gray Zone Warfare
86Down 72%
Remain
—

Gray Zone Warfare currently has 86 live Twitch viewers; no comparable data is tracked for Remain.

YouTube subscribers

Gray Zone Warfare
1.6m
Remain
4

Gray Zone Warfare currently has about 402500× as many YouTube subscribers as Remain — 1,610,000 vs 4.

How these estimates are made

Gray Zone Warfare

Gray Zone Warfare is estimated to have 6k – 22k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Remain

Remain is showing no measurable concurrent players on Steam. Around 3k – 7k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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