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Head to head

Gray Zone Warfare vs Rem Survival

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2024 · 2 years ago
March 2021 · 5 years ago

Daily players

6k – 22k
5 – 18

Estimated players

219.6kDown 0.6%
589Down 1.7%

Available on

  • Windows
  • Windows
  • Linux

Player activity

Smoothed estimated players over time.

Gray Zone WarfareRem Survival

Gray Zone Warfare

Average monthly estimated players
MonthEstimated playersChange
August 2026~218.5kDown 0.3%
July 2026~219.1k

Rem Survival

Average monthly estimated players
MonthEstimated playersChange
August 2026~597Down 0.7%
July 2026~601

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Gray Zone Warfare
2.5kDown 22%
Rem Survival
1Down 50%

Gray Zone Warfare currently has about 2533× as many peak concurrent Steam players as Rem Survival — 2,533 vs 1.

Discord members

Gray Zone Warfare
152.8kDown 0.2%
Rem Survival
2.1k

Gray Zone Warfare currently has about 72× as many Discord members as Rem Survival — 152,753 vs 2,122.

Twitch viewers

Gray Zone Warfare
188Down 33%
Rem Survival

Gray Zone Warfare currently has 188 live Twitch viewers; no comparable data is tracked for Rem Survival.

YouTube subscribers

Gray Zone Warfare
1.6m
Rem Survival

Gray Zone Warfare currently has 1,610,000 YouTube subscribers; no comparable data is tracked for Rem Survival.

How these estimates are made

Gray Zone Warfare

Gray Zone Warfare is estimated to have 6k – 22k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Rem Survival

Rem Survival is estimated to have 5 – 18 players a day. Around 23k – 60k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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