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Head to head

Gray Zone Warfare vs King of Avalon

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2024 · 2 years ago
September 2023 · 3 years ago

Daily players

4k – 15k
33 – 110

Estimated players

215.8k
17

Available on

  • Windows
  • Windows

Perspectives

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Developers

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Publishers

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Player activity

Smoothed estimated players over time.

Gray Zone WarfareKing of Avalon

Gray Zone Warfare

Average monthly estimated players
MonthEstimated playersChange
September 2026~217.6kDown 0.5%
August 2026~218.7kDown 0.2%
July 2026~219.1k—

King of Avalon

Average monthly estimated players
MonthEstimated playersChange
September 2026~18
August 2026~18Up 5.9%
July 2026~17—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Gray Zone Warfare
1.3kDown 52%
King of Avalon
9Down 44%

Gray Zone Warfare currently has about 147× as many peak concurrent Steam players as King of Avalon — 1,321 vs 9.

Discord members

Gray Zone Warfare
152kDown 0.5%
King of Avalon
—

Gray Zone Warfare currently has 152,005 Discord members; no comparable data is tracked for King of Avalon.

Twitch viewers

Gray Zone Warfare
53Down 67%
King of Avalon
0Down 100%

Gray Zone Warfare currently has 53 live Twitch viewers, while King of Avalon has 0.

YouTube subscribers

Gray Zone Warfare
1.6m
King of Avalon
—

Gray Zone Warfare currently has 1,610,000 YouTube subscribers; no comparable data is tracked for King of Avalon.

How these estimates are made

Gray Zone Warfare

Gray Zone Warfare is estimated to have 4k – 15k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

King of Avalon

King of Avalon is estimated to have 33 – 110 players a day. Around 4k – 10k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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