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Head to head

Gray Zone Warfare vs Highrise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2024 · 2 years ago
October 2025 · 1 year ago

Daily players

5k – 17k
540 – 2k

Estimated players

220.5kUp 1.6%
38kUp 0.4%

Available on

  • Windows
  • Windows
  • macOS

Perspectives

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Developers

—

Publishers

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Player activity

Smoothed estimated players over time.

Gray Zone WarfareHighrise

Gray Zone Warfare

Average monthly estimated players
MonthEstimated playersChange
October 2026~217.9k
September 2026~217.8kDown 0.4%
August 2026~218.7kDown 0.2%
July 2026~219.1k—

Highrise

Average monthly estimated players
MonthEstimated playersChange
October 2026~38k
September 2026~37.9k
August 2026~37.9k
July 2026~38k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Gray Zone Warfare
1.5kDown 28%
Highrise
186Up 30%

Gray Zone Warfare currently has about 8.1× as many peak concurrent Steam players as Highrise — 1,504 vs 186.

Discord members

Gray Zone Warfare
151.9kDown 0.5%
Highrise
173.6k

Gray Zone Warfare and Highrise are nearly even on Discord members — 151,925 vs 173,636.

Twitch viewers

Gray Zone Warfare
62Down 8.8%
Highrise
0

Gray Zone Warfare currently has 62 live Twitch viewers, while Highrise has 0.

YouTube subscribers

Gray Zone Warfare
1.6m
Highrise
16.7kUp 0.6%

Gray Zone Warfare currently has about 96× as many YouTube subscribers as Highrise — 1,610,000 vs 16,700.

How these estimates are made

Gray Zone Warfare

Gray Zone Warfare is estimated to have 5k – 17k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Highrise

Highrise is estimated to have 540 – 2k players a day. Around 13k – 33k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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