Head to head
Goose Goose Duck vs VR Sailing
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Android
Player activity
Smoothed estimated players over time.
Goose Goose Duck
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~86.7k | Up 2.1% |
| August 2026 | ~84.9k | Up 1.8% |
| July 2026 | ~83.5k | — |
VR Sailing
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~34 | Up 3.0% |
| August 2026 | ~33 | Up 3.1% |
| July 2026 | ~32 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Goose Goose Duck
- 3kDown 73%
- VR Sailing
- 0Down 100%
Goose Goose Duck currently has 3,048 peak concurrent Steam players, while VR Sailing has 0.
Discord members
- Goose Goose Duck
- 319.9kUp 1.2%
- VR Sailing
- —
Goose Goose Duck currently has 319,850 Discord members; no comparable data is tracked for VR Sailing.
Reddit members
- Goose Goose Duck
- 61Up 1.7%
- VR Sailing
- —
Goose Goose Duck currently has 61 subreddit members; no comparable data is tracked for VR Sailing.
Twitch viewers
- Goose Goose Duck
- 331Down 30%
- VR Sailing
- —
Goose Goose Duck currently has 331 live Twitch viewers; no comparable data is tracked for VR Sailing.
YouTube subscribers
- Goose Goose Duck
- 10.3kUp 2.0%
- VR Sailing
- —
Goose Goose Duck currently has 10,300 YouTube subscribers; no comparable data is tracked for VR Sailing.
How these estimates are made
Goose Goose Duck
Goose Goose Duck is estimated to have 20k – 69k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
VR Sailing
VR Sailing is showing no measurable concurrent players on Steam. Around 11k – 28k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


