Head to head
Goodgame Empire vs IdleOn
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Browser
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Goodgame Empire
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~236 | |
| September 2026 | ~236 | Up 15% |
| August 2026 | ~206 | Up 55% |
| July 2026 | ~133 | — |
IdleOn
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~80k | Down 4.7% |
| September 2026 | ~84k | Up 3.3% |
| August 2026 | ~81.3k | Up 0.7% |
| July 2026 | ~80.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Goodgame Empire
- 58Down 61%
- IdleOn
- 10.8kDown 34%
IdleOn currently has about 186× as many peak concurrent Steam players as Goodgame Empire — 10,768 vs 58.
Reddit members
- Goodgame Empire
- 1.4kUp 1.6%
- IdleOn
- 56.9kUp 0.9%
IdleOn currently has about 41× as many subreddit members as Goodgame Empire — 56,859 vs 1,399.
Twitch viewers
- Goodgame Empire
- 1
- IdleOn
- 32Down 90%
IdleOn currently has about 32× as many live Twitch viewers as Goodgame Empire — 32 vs 1.
Discord members
- Goodgame Empire
- —
- IdleOn
- 198kUp 0.2%
IdleOn currently has 198,022 Discord members; no comparable data is tracked for Goodgame Empire.
YouTube subscribers
- Goodgame Empire
- —
- IdleOn
- 102kDown 1.0%
IdleOn currently has 102,000 YouTube subscribers; no comparable data is tracked for Goodgame Empire.
How these estimates are made
Goodgame Empire
Goodgame Empire is estimated to have 460 – 2k players a day. Around 6k – 16k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
IdleOn
IdleOn is estimated to have 32k – 110k players a day. Around 510k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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