Head to head
God Field vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Android
- iOS
- Browser
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
God Field
| Month | Estimated players | Change |
|---|---|---|
| November 2026 | ~39 | Down 4.9% |
| October 2026 | ~41 | Up 24% |
| September 2026 | ~33 | Up 3.1% |
| August 2026 | ~32 | Down 3.0% |
| July 2026 | ~33 | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| November 2026 | ~221k | Up 2.0% |
| October 2026 | ~216.8k | Up 0.3% |
| September 2026 | ~216.1k | Down 1.4% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Reddit members
- God Field
- 277Up 1.5%
- VRChat
- 242.4kUp 0.6%
VRChat currently has about 875× as many subreddit members as God Field — 242,444 vs 277.
Twitch viewers
- God Field
- 19Up 36%
- VRChat
- 8.1kUp 3.8%
VRChat currently has about 428× as many live Twitch viewers as God Field — 8,131 vs 19.
Steam concurrent players
- God Field
- —
- VRChat
- 47.8kDown 21%
VRChat currently has 47,777 peak concurrent Steam players; no comparable data is tracked for God Field.
Discord members
- God Field
- —
- VRChat
- 418.1kDown 0.2%
VRChat currently has 418,125 Discord members; no comparable data is tracked for God Field.
YouTube subscribers
- God Field
- —
- VRChat
- 131kUp 0.8%
VRChat currently has 131,000 YouTube subscribers; no comparable data is tracked for God Field.
How these estimates are made
God Field
God Field is estimated to have 11 – 5k players a day. Around 6k – 570k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
VRChat
VRChat is estimated to have 170k – 590k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


