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Head to head

GoBattle.io vs Gray Zone Warfare

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2017 · 9 years ago
April 2024 · 2 years ago

Daily players

3 – 2k
7k – 24k

Estimated players

771Up 1.2%
216.2kUp 1.1%

Available on

  • Browser
  • Android
  • iOS
  • Windows

Publishers

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Player activity

Smoothed estimated players over time.

GoBattle.ioGray Zone Warfare

GoBattle.io

Average monthly estimated players
MonthEstimated playersChange
October 2026~759Up 1.1%
September 2026~751Up 2.3%
August 2026~734Up 21%
July 2026~606—

Gray Zone Warfare

Average monthly estimated players
MonthEstimated playersChange
October 2026~215.3kDown 1.1%
September 2026~217.8kDown 0.4%
August 2026~218.7kDown 0.2%
July 2026~219.1k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

GoBattle.io
3.5kUp 1.9%
Gray Zone Warfare
152kDown 0.5%

Gray Zone Warfare currently has about 43× as many Discord members as GoBattle.io — 151,997 vs 3,530.

Steam concurrent players

GoBattle.io
—
Gray Zone Warfare
2.8kUp 6.4%

Gray Zone Warfare currently has 2,762 peak concurrent Steam players; no comparable data is tracked for GoBattle.io.

Twitch viewers

GoBattle.io
—
Gray Zone Warfare
163Down 73%

Gray Zone Warfare currently has 163 live Twitch viewers; no comparable data is tracked for GoBattle.io.

YouTube subscribers

GoBattle.io
—
Gray Zone Warfare
1.6m

Gray Zone Warfare currently has 1,610,000 YouTube subscribers; no comparable data is tracked for GoBattle.io.

How these estimates are made

GoBattle.io

GoBattle.io is estimated to have 3 – 2k players a day. Around 2k – 230k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Gray Zone Warfare

Gray Zone Warfare is estimated to have 7k – 24k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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