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Head to head

Genesis Online vs The Crew 2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2015 · 11 years ago
June 2018 · 8 years ago

Daily players

3 – 9
2k – 6k

Estimated players

186
37.7kDown 4.5%

Available on

  • Windows
  • PlayStation
  • Windows
  • Xbox

Perspectives

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Developers

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Player activity

Smoothed estimated players over time.

Genesis OnlineThe Crew 2

Genesis Online

Average monthly estimated players
MonthEstimated playersChange
October 2026~187
September 2026~187
August 2026~187
July 2026~187—

The Crew 2

Average monthly estimated players
MonthEstimated playersChange
October 2026~38.6kUp 1.6%
September 2026~38kDown 0.4%
August 2026~38.2kUp 5.6%
July 2026~36.1k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Genesis Online
0Down 100%
The Crew 2
435Down 20%

Genesis Online currently has 0 peak concurrent Steam players, while The Crew 2 has 435.

Discord members

Genesis Online
—
The Crew 2
102kUp 0.2%

The Crew 2 currently has 102,003 Discord members; no comparable data is tracked for Genesis Online.

Reddit members

Genesis Online
—
The Crew 2
22.1kUp 0.4%

The Crew 2 currently has 22,070 subreddit members; no comparable data is tracked for Genesis Online.

Twitch viewers

Genesis Online
—
The Crew 2
14Down 59%

The Crew 2 currently has 14 live Twitch viewers; no comparable data is tracked for Genesis Online.

How these estimates are made

Genesis Online

Genesis Online is estimated to have 3 – 9 players a day. Around 48k – 120k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

The Crew 2

The Crew 2 is estimated to have 2k – 6k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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