Head to head
GangV: Battle Royale vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
Categories
Player activity
Smoothed estimated players over time.
GangV: Battle Royale
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~301 | Down 0.7% |
| July 2026 | ~303 | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~217.9k | |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- GangV: Battle Royale
- 0
- VRChat
- 59.5kUp 2.7%
GangV: Battle Royale currently has 0 peak concurrent Steam players, while VRChat has 59,462.
Discord members
- GangV: Battle Royale
- 1kDown 0.6%
- VRChat
- 413.7kUp 1.0%
VRChat currently has about 407× as many Discord members as GangV: Battle Royale — 413,730 vs 1,017.
Reddit members
- GangV: Battle Royale
- —
- VRChat
- 238.7kUp 0.6%
VRChat currently has 238,728 subreddit members; no comparable data is tracked for GangV: Battle Royale.
Twitch viewers
- GangV: Battle Royale
- —
- VRChat
- 7.3kUp 2.3%
VRChat currently has 7,342 live Twitch viewers; no comparable data is tracked for GangV: Battle Royale.
YouTube subscribers
- GangV: Battle Royale
- —
- VRChat
- 128kUp 1.6%
VRChat currently has 128,000 YouTube subscribers; no comparable data is tracked for GangV: Battle Royale.
How these estimates are made
GangV: Battle Royale
GangV: Battle Royale is showing no measurable concurrent players on Steam. Around 16k – 42k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
VRChat
VRChat is estimated to have 140k – 480k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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