Head to head
Galaxy Control vs SpiritVale
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- macOS
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
Galaxy Control
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1.2k | Up 0.3% |
| August 2026 | ~1.2k | Up 0.6% |
| July 2026 | ~1.2k | — |
SpiritVale
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~29.7k | Down 3.3% |
| August 2026 | ~30.7k | Up 24% |
| July 2026 | ~24.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Galaxy Control
- 21Down 46%
- SpiritVale
- 8.8kDown 42%
SpiritVale currently has about 421× as many peak concurrent Steam players as Galaxy Control — 8,846 vs 21.
Discord members
- Galaxy Control
- 5.2kUp 0.3%
- SpiritVale
- 67.5kUp 5.5%
SpiritVale currently has about 13× as many Discord members as Galaxy Control — 67,502 vs 5,230.
Reddit members
- Galaxy Control
- —
- SpiritVale
- 3.5kUp 7.8%
SpiritVale currently has 3,468 subreddit members; no comparable data is tracked for Galaxy Control.
Twitch viewers
- Galaxy Control
- —
- SpiritVale
- 96Down 33%
SpiritVale currently has 96 live Twitch viewers; no comparable data is tracked for Galaxy Control.
YouTube subscribers
- Galaxy Control
- —
- SpiritVale
- 5kUp 5.7%
SpiritVale currently has 5,020 YouTube subscribers; no comparable data is tracked for Galaxy Control.
How these estimates are made
Galaxy Control
Galaxy Control is estimated to have 90 – 320 players a day. Around 17k – 43k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
SpiritVale
SpiritVale is estimated to have 23k – 82k players a day. Around 110k – 290k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


