Head to head
Galacticraft vs The Cycle: Frontier
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Windows
Player activity
Smoothed estimated players over time.
Galacticraft
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1.7k | Up 4.9% |
| August 2026 | ~1.6k | Down 0.4% |
| July 2026 | ~1.6k | — |
The Cycle: Frontier
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~37.4k | Up 1.1% |
| August 2026 | ~37k | |
| July 2026 | ~37k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Galacticraft
- 5.4kUp 0.1%
- The Cycle: Frontier
- 106.7kDown 0.6%
The Cycle: Frontier currently has about 20× as many Discord members as Galacticraft — 106,703 vs 5,402.
Steam concurrent players
- Galacticraft
- —
- The Cycle: Frontier
- 1
The Cycle: Frontier currently has 1 peak concurrent Steam players; no comparable data is tracked for Galacticraft.
Reddit members
- Galacticraft
- —
- The Cycle: Frontier
- 17.7k
The Cycle: Frontier currently has 17,671 subreddit members; no comparable data is tracked for Galacticraft.
Twitch viewers
- Galacticraft
- —
- The Cycle: Frontier
- 128Down 66%
The Cycle: Frontier currently has 128 live Twitch viewers; no comparable data is tracked for Galacticraft.
YouTube subscribers
- Galacticraft
- —
- The Cycle: Frontier
- 17.3k
The Cycle: Frontier currently has 17,300 YouTube subscribers; no comparable data is tracked for Galacticraft.
How these estimates are made
Galacticraft
Galacticraft is estimated to have 9 – 4k players a day. Around 5k – 500k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
The Cycle: Frontier
The Cycle: Frontier is estimated to have 8 – 26 players a day. Around 720k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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