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Head to head

Fumo vs Rise of Kingdoms

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2024 · 2 years ago
September 2018 · 8 years ago

Daily players

No population data
130 – 60k

Estimated players

2
49.2k

Available on

  • Windows
  • Android
  • iOS

Perspectives

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Developers

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Publishers

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Player activity

Smoothed estimated players over time.

FumoRise of Kingdoms

Fumo

Average monthly estimated players
MonthEstimated playersChange
October 2026~2
September 2026~2
August 2026~2
July 2026~2—

Rise of Kingdoms

Average monthly estimated players
MonthEstimated playersChange
October 2026~49.2kUp 0.3%
September 2026~49kUp 0.7%
August 2026~48.7kUp 0.5%
July 2026~48.4k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Fumo
—
Rise of Kingdoms
0Down 100%

Rise of Kingdoms currently has 0 live Twitch viewers; no comparable data is tracked for Fumo.

YouTube subscribers

Fumo
—
Rise of Kingdoms
398kUp 0.5%

Rise of Kingdoms currently has 398,000 YouTube subscribers; no comparable data is tracked for Fumo.

How these estimates are made

Fumo

Fumo is showing no measurable concurrent players on Steam. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Rise of Kingdoms

Rise of Kingdoms is estimated to have 130 – 60k players a day. Around 35k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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