Head to head
Frozen Flame vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Frozen Flame
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~1.4k | Down 3.6% |
| September 2026 | ~1.4k | Up 0.5% |
| August 2026 | ~1.4k | Up 17% |
| July 2026 | ~1.2k | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~216.3k | Up 0.1% |
| September 2026 | ~216.1k | Down 1.4% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Frozen Flame
- 0Down 100%
- VRChat
- 49.9kDown 4.4%
Frozen Flame currently has 0 peak concurrent Steam players, while VRChat has 49,946.
Discord members
- Frozen Flame
- 3.7kDown 1.1%
- VRChat
- 418.9kUp 0.8%
VRChat currently has about 114× as many Discord members as Frozen Flame — 418,885 vs 3,663.
Twitch viewers
- Frozen Flame
- 0
- VRChat
- 7.8kDown 12%
Frozen Flame currently has 0 live Twitch viewers, while VRChat has 7,832.
YouTube subscribers
- Frozen Flame
- 531
- VRChat
- 130kUp 0.8%
VRChat currently has about 245× as many YouTube subscribers as Frozen Flame — 130,000 vs 531.
Reddit members
- Frozen Flame
- —
- VRChat
- 240.9kUp 0.6%
VRChat currently has 240,926 subreddit members; no comparable data is tracked for Frozen Flame.
How these estimates are made
Frozen Flame
Frozen Flame is estimated to have 8 – 26 players a day. Around 72k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
VRChat
VRChat is estimated to have 130k – 460k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


