Head to head
Freestyle Football R vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Freestyle Football R
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~1.1k | Up 17% |
| July 2026 | ~984 | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~218.2k | |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Freestyle Football R
- 21Down 32%
- VRChat
- 45.3kDown 5.9%
VRChat currently has about 2159× as many peak concurrent Steam players as Freestyle Football R — 45,340 vs 21.
Discord members
- Freestyle Football R
- 4.1kDown 0.3%
- VRChat
- 414.7kUp 1.2%
VRChat currently has about 102× as many Discord members as Freestyle Football R — 414,682 vs 4,063.
YouTube subscribers
- Freestyle Football R
- 161Down 0.6%
- VRChat
- 128kUp 1.6%
VRChat currently has about 795× as many YouTube subscribers as Freestyle Football R — 128,000 vs 161.
Reddit members
- Freestyle Football R
- —
- VRChat
- 239.1kUp 0.7%
VRChat currently has 239,107 subreddit members; no comparable data is tracked for Freestyle Football R.
Twitch viewers
- Freestyle Football R
- —
- VRChat
- 7kUp 11%
VRChat currently has 7,012 live Twitch viewers; no comparable data is tracked for Freestyle Football R.
How these estimates are made
Freestyle Football R
Freestyle Football R is estimated to have 60 – 210 players a day. Around 43k – 110k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
VRChat
VRChat is estimated to have 120k – 420k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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