Head to head
Freestyle Football R vs State of Survival
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
Freestyle Football R
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~1.1k | Up 0.3% |
| September 2026 | ~1.1k | Down 2.9% |
| August 2026 | ~1.2k | Up 17% |
| July 2026 | ~984 | — |
State of Survival
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~66.2k | Down 0.6% |
| September 2026 | ~66.6k | |
| August 2026 | ~66.6k | Up 13% |
| July 2026 | ~58.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Freestyle Football R
- 27Up 200%
- State of Survival
- 124Down 13%
State of Survival currently has about 4.6× as many peak concurrent Steam players as Freestyle Football R — 124 vs 27.
Discord members
- Freestyle Football R
- 4kDown 0.6%
- State of Survival
- 224.5kDown 0.5%
State of Survival currently has about 56× as many Discord members as Freestyle Football R — 224,475 vs 4,016.
Twitch viewers
- Freestyle Football R
- 0
- State of Survival
- 1
Freestyle Football R currently has 0 live Twitch viewers, while State of Survival has 1.
YouTube subscribers
- Freestyle Football R
- 161
- State of Survival
- —
Freestyle Football R currently has 161 YouTube subscribers; no comparable data is tracked for State of Survival.
How these estimates are made
Freestyle Football R
Freestyle Football R is estimated to have 48 – 170 players a day. Around 43k – 110k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
State of Survival
State of Survival is estimated to have 390 – 1k players a day. Around 15k – 39k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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