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Head to head

FragPunk vs Sweet Escape VR

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2025 · 2 years ago
April 2016 · 10 years ago

Daily players

3k – 9k
3 – 9

Estimated players

60.6kUp 2.0%
6Up 9.6%

Available on

  • Windows
  • PlayStation
  • Windows

Perspectives

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Developers

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Publishers

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Player activity

Smoothed estimated players over time.

FragPunkSweet Escape VR

FragPunk

Average monthly estimated players
MonthEstimated playersChange
September 2026~62.3kDown 2.7%
August 2026~64.1kDown 2.1%
July 2026~65.4k—

Sweet Escape VR

Average monthly estimated players
MonthEstimated playersChange
September 2026~6
August 2026~6
July 2026~6—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

FragPunk
653Down 41%
Sweet Escape VR
0Down 100%

FragPunk currently has 653 peak concurrent Steam players, while Sweet Escape VR has 0.

Discord members

FragPunk
181.1kDown 1.4%
Sweet Escape VR
—

FragPunk currently has 181,116 Discord members; no comparable data is tracked for Sweet Escape VR.

Twitch viewers

FragPunk
114Down 40%
Sweet Escape VR
—

FragPunk currently has 114 live Twitch viewers; no comparable data is tracked for Sweet Escape VR.

YouTube subscribers

FragPunk
31.3kUp 1.0%
Sweet Escape VR
—

FragPunk currently has 31,300 YouTube subscribers; no comparable data is tracked for Sweet Escape VR.

How these estimates are made

FragPunk

FragPunk is estimated to have 3k – 9k players a day. Around 790k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Sweet Escape VR

Sweet Escape VR is estimated to have 3 – 9 players a day. Around 2k – 6k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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