Head to head
Foxhole vs Tales of Wind
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
Categories
Player activity
Smoothed estimated players over time.
Foxhole
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~97.1k | Up 1.0% |
| September 2026 | ~96.1k | |
| August 2026 | ~96k | Up 18% |
| July 2026 | ~81.4k | — |
Tales of Wind
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~4k | Down 0.7% |
| September 2026 | ~4k | Up 0.7% |
| August 2026 | ~4k | Down 0.4% |
| July 2026 | ~4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Foxhole
- 1.3kDown 33%
- Tales of Wind
- 27Up 42%
Foxhole currently has about 47× as many peak concurrent Steam players as Tales of Wind — 1,276 vs 27.
Discord members
- Foxhole
- 264.2k
- Tales of Wind
- 12.2kDown 0.5%
Foxhole currently has about 22× as many Discord members as Tales of Wind — 264,234 vs 12,231.
Reddit members
- Foxhole
- 110.2kUp 0.5%
- Tales of Wind
- —
Foxhole currently has 110,190 subreddit members; no comparable data is tracked for Tales of Wind.
Twitch viewers
- Foxhole
- 50Down 44%
- Tales of Wind
- 0Down 100%
Foxhole currently has 50 live Twitch viewers, while Tales of Wind has 0.
YouTube subscribers
- Foxhole
- 26.3kUp 0.4%
- Tales of Wind
- 10.9k
Foxhole currently has about 2.4× as many YouTube subscribers as Tales of Wind — 26,300 vs 10,900.
How these estimates are made
Foxhole
Foxhole is estimated to have 5k – 19k players a day. Around 830k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Tales of Wind
Tales of Wind is estimated to have 50 – 180 players a day. Around 6k – 14k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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