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Head to head

Foxhole vs PoligonVR

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2022 · 4 years ago
December 2025 · 8 months ago

Daily players

8k – 29k
No population data

Estimated players

101.3kUp 11%
126Down 1.6%

Available on

  • Windows
  • Windows

Developers

Publishers

Player activity

Smoothed estimated players over time.

FoxholePoligonVR

Foxhole

Average monthly estimated players
MonthEstimated playersChange
August 2026~95.8kUp 18%
July 2026~81.4k

PoligonVR

Average monthly estimated players
MonthEstimated playersChange
August 2026~132Up 0.8%
July 2026~131

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Foxhole
2.7kDown 15%
PoligonVR
0

Foxhole currently has 2,733 peak concurrent Steam players, while PoligonVR has 0.

Discord members

Foxhole
264.8k
PoligonVR
332Up 0.3%

Foxhole currently has about 798× as many Discord members as PoligonVR — 264,796 vs 332.

Reddit members

Foxhole
109kUp 0.8%
PoligonVR
11Up 10%

Foxhole currently has about 9909× as many subreddit members as PoligonVR — 109,004 vs 11.

Twitch viewers

Foxhole
338Up 168%
PoligonVR

Foxhole currently has 338 live Twitch viewers; no comparable data is tracked for PoligonVR.

YouTube subscribers

Foxhole
26.1kUp 0.4%
PoligonVR
20Down 4.8%

Foxhole currently has about 1305× as many YouTube subscribers as PoligonVR — 26,100 vs 20.

How these estimates are made

Foxhole

Foxhole is estimated to have 8k – 29k players a day. Around 820k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

PoligonVR

PoligonVR is showing no measurable concurrent players on Steam. Around 2k – 5k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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