Head to head
Foxhole vs Musclecar Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
Player activity
Smoothed estimated players over time.
Foxhole
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~91.5k | Down 4.8% |
| September 2026 | ~96.1k | |
| August 2026 | ~96k | Up 18% |
| July 2026 | ~81.4k | — |
Musclecar Online
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~317 | Up 5.3% |
| September 2026 | ~301 | Up 2.4% |
| August 2026 | ~294 | Up 0.3% |
| July 2026 | ~293 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Foxhole
- 1.7kDown 25%
- Musclecar Online
- 0
Foxhole currently has 1,747 peak concurrent Steam players, while Musclecar Online has 0.
Discord members
- Foxhole
- 264.2kDown 0.2%
- Musclecar Online
- 1.1kDown 0.8%
Foxhole currently has about 245× as many Discord members as Musclecar Online — 264,230 vs 1,080.
Reddit members
- Foxhole
- 109.9kUp 0.5%
- Musclecar Online
- —
Foxhole currently has 109,908 subreddit members; no comparable data is tracked for Musclecar Online.
Twitch viewers
- Foxhole
- 250Up 37%
- Musclecar Online
- —
Foxhole currently has 250 live Twitch viewers; no comparable data is tracked for Musclecar Online.
YouTube subscribers
- Foxhole
- 26.2kUp 0.4%
- Musclecar Online
- —
Foxhole currently has 26,200 YouTube subscribers; no comparable data is tracked for Musclecar Online.
How these estimates are made
Foxhole
Foxhole is estimated to have 7k – 26k players a day. Around 820k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Musclecar Online
Musclecar Online is estimated to have 3 – 9 players a day. Around 2k – 5k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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