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Forsaken World vs VRChat

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Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2011 · 15 years ago
February 2017 · 10 years ago

Daily players

No population data
150k – 520k

Estimated players

118
217.4kDown 2.5%

Available on

  • Windows
  • Linux
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

Forsaken WorldVRChat

Forsaken World

Average monthly estimated players
MonthEstimated playersChange
August 2026~119Up 0.8%
July 2026~118

VRChat

Average monthly estimated players
MonthEstimated playersChange
August 2026~219.4kUp 0.6%
July 2026~218k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Forsaken World
0
VRChat
59kDown 5.1%

Forsaken World currently has 0 peak concurrent Steam players, while VRChat has 59,000.

Reddit members

Forsaken World
336
VRChat
238.4kUp 0.2%

VRChat currently has about 710× as many subreddit members as Forsaken World — 238,427 vs 336.

Twitch viewers

Forsaken World
0Down 100%
VRChat
7.1kDown 9.7%

Forsaken World currently has 0 live Twitch viewers, while VRChat has 7,060.

Discord members

Forsaken World
VRChat
412.9kUp 0.3%

VRChat currently has 412,944 Discord members; no comparable data is tracked for Forsaken World.

YouTube subscribers

Forsaken World
VRChat
128kUp 0.8%

VRChat currently has 128,000 YouTube subscribers; no comparable data is tracked for Forsaken World.

How these estimates are made

Forsaken World

Forsaken World is showing no measurable concurrent players on Steam. Around 24k – 62k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

VRChat

VRChat is estimated to have 150k – 520k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.