Head to head
Forsaken World vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Linux
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Forsaken World
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~121 | Up 1.7% |
| September 2026 | ~119 | |
| August 2026 | ~119 | Up 0.8% |
| July 2026 | ~118 | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~216.6k | Up 0.2% |
| September 2026 | ~216.1k | Down 1.4% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Forsaken World
- 0
- VRChat
- 52.5kUp 5.3%
Forsaken World currently has 0 peak concurrent Steam players, while VRChat has 52,467.
Reddit members
- Forsaken World
- 344Up 0.6%
- VRChat
- 242.3kUp 0.6%
VRChat currently has about 704× as many subreddit members as Forsaken World — 242,346 vs 344.
Twitch viewers
- Forsaken World
- 0Down 100%
- VRChat
- 9.1kUp 63%
Forsaken World currently has 0 live Twitch viewers, while VRChat has 9,088.
Discord members
- Forsaken World
- —
- VRChat
- 417.8kDown 0.2%
VRChat currently has 417,786 Discord members; no comparable data is tracked for Forsaken World.
YouTube subscribers
- Forsaken World
- —
- VRChat
- 131kUp 0.8%
VRChat currently has 131,000 YouTube subscribers; no comparable data is tracked for Forsaken World.
How these estimates are made
Forsaken World
Forsaken World is showing no measurable concurrent players on Steam. Around 24k – 62k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
VRChat
VRChat is estimated to have 130k – 460k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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