Head to head
Forex Trading Master: Simulator vs The Crew 2
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Windows
- Xbox
Player activity
Smoothed estimated players over time.
Forex Trading Master: Simulator
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~6 | Up 20% |
| July 2026 | ~5 | — |
The Crew 2
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~38.1k | Up 5.6% |
| July 2026 | ~36.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Forex Trading Master: Simulator
- 0
- The Crew 2
- 621Down 2.8%
Forex Trading Master: Simulator currently has 0 peak concurrent Steam players, while The Crew 2 has 621.
Twitch viewers
- Forex Trading Master: Simulator
- 1Down 83%
- The Crew 2
- 6Down 63%
The Crew 2 currently has about 6× as many live Twitch viewers as Forex Trading Master: Simulator — 6 vs 1.
Discord members
- Forex Trading Master: Simulator
- —
- The Crew 2
- 101.7kDown 0.4%
The Crew 2 currently has 101,651 Discord members; no comparable data is tracked for Forex Trading Master: Simulator.
Reddit members
- Forex Trading Master: Simulator
- —
- The Crew 2
- 21.9kUp 0.3%
The Crew 2 currently has 21,928 subreddit members; no comparable data is tracked for Forex Trading Master: Simulator.
How these estimates are made
Forex Trading Master: Simulator
Forex Trading Master: Simulator is showing no measurable concurrent players on Steam. Around 2k – 5k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Crew 2
The Crew 2 is estimated to have 2k – 6k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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