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Head to head

Flyff vs Sea of Thieves

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2005 · 21 years ago
March 2018 · 8 years ago

Daily players

41 – 19k
12k – 43k

Estimated players

479Up 0.7%
301.4kUp 4.7%

Available on

  • Windows
  • Windows
  • PlayStation
  • Xbox

Perspectives

Publishers

Player activity

Smoothed estimated players over time.

FlyffSea of Thieves

Flyff

Average monthly estimated players
MonthEstimated playersChange
September 2026~476Down 0.2%
August 2026~477
July 2026~477

Sea of Thieves

Average monthly estimated players
MonthEstimated playersChange
September 2026~297.7kDown 0.7%
August 2026~299.6kDown 0.4%
July 2026~300.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Flyff
4.7kUp 0.8%
Sea of Thieves
613.6kUp 0.2%

Sea of Thieves currently has about 131× as many subreddit members as Flyff — 613,596 vs 4,680.

Twitch viewers

Flyff
28Down 47%
Sea of Thieves
1.3kDown 71%

Sea of Thieves currently has about 46× as many live Twitch viewers as Flyff — 1,288 vs 28.

Steam concurrent players

Flyff
Sea of Thieves
2.1kDown 64%

Sea of Thieves currently has 2,142 peak concurrent Steam players; no comparable data is tracked for Flyff.

Discord members

Flyff
Sea of Thieves
444k

Sea of Thieves currently has 443,962 Discord members; no comparable data is tracked for Flyff.

YouTube subscribers

Flyff
Sea of Thieves
675kDown 0.1%

Sea of Thieves currently has 675,000 YouTube subscribers; no comparable data is tracked for Flyff.

How these estimates are made

Flyff

Flyff is estimated to have 41 – 19k players a day. Around 18k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Sea of Thieves

Sea of Thieves is estimated to have 12k – 43k players a day. Around 4m – 11m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.