Head to head
Flyff vs iRacing
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Flyff
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~477 | |
| July 2026 | ~477 | — |
iRacing
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~54.5k | |
| July 2026 | ~54.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Reddit members
- Flyff
- 4.6k
- iRacing
- 242.8kUp 0.2%
iRacing currently has about 52× as many subreddit members as Flyff — 242,836 vs 4,648.
Twitch viewers
- Flyff
- 48Down 26%
- iRacing
- 1.2kDown 56%
iRacing currently has about 24× as many live Twitch viewers as Flyff — 1,157 vs 48.
Steam concurrent players
- Flyff
- —
- iRacing
- 756Down 13%
iRacing currently has 756 peak concurrent Steam players; no comparable data is tracked for Flyff.
YouTube subscribers
- Flyff
- —
- iRacing
- 286k
iRacing currently has 286,000 YouTube subscribers; no comparable data is tracked for Flyff.
How these estimates are made
Flyff
Flyff is estimated to have 44 – 21k players a day. Around 18k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
iRacing
iRacing is estimated to have 2k – 7k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Compare two other games
Related games
From the same developers or publishers.




