Head to head
Fly Cowboy Online vs SpiritVale
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Fly Cowboy Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~665 | Up 1.4% |
| August 2026 | ~656 | Up 2.7% |
| July 2026 | ~639 | — |
SpiritVale
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~28.9k | Down 6.0% |
| August 2026 | ~30.7k | Up 24% |
| July 2026 | ~24.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Fly Cowboy Online
- 768Up 3.8%
- SpiritVale
- 66.5kDown 1.1%
SpiritVale currently has about 87× as many Discord members as Fly Cowboy Online — 66,550 vs 768.
YouTube subscribers
- Fly Cowboy Online
- 4.7kDown 1.5%
- SpiritVale
- 5kUp 5.2%
Fly Cowboy Online and SpiritVale are nearly even on YouTube subscribers — 4,660 vs 5,030.
Steam concurrent players
- Fly Cowboy Online
- —
- SpiritVale
- 5.1kDown 65%
SpiritVale currently has 5,145 peak concurrent Steam players; no comparable data is tracked for Fly Cowboy Online.
Reddit members
- Fly Cowboy Online
- —
- SpiritVale
- 3.5kUp 4.8%
SpiritVale currently has 3,493 subreddit members; no comparable data is tracked for Fly Cowboy Online.
Twitch viewers
- Fly Cowboy Online
- —
- SpiritVale
- 39Down 90%
SpiritVale currently has 39 live Twitch viewers; no comparable data is tracked for Fly Cowboy Online.
How these estimates are made
Fly Cowboy Online
Fly Cowboy Online is estimated to have 2 – 950 players a day. Around 2k – 170k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
SpiritVale
SpiritVale is estimated to have 14k – 50k players a day. Around 110k – 290k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


