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Head to head

Flame of Valhalla vs iRacing

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2024 · 2 years ago
August 2008 · 18 years ago

Daily players

3 – 1k
2k – 7k

Estimated players

1.4kUp 0.1%
54.5kDown 0.7%

Available on

  • Android
  • Windows

Developers

Player activity

Smoothed estimated players over time.

Flame of ValhallaiRacing

Flame of Valhalla

Average monthly estimated players
MonthEstimated playersChange
August 2026~1.4kUp 20%
July 2026~1.2k

iRacing

Average monthly estimated players
MonthEstimated playersChange
August 2026~54.6k
July 2026~54.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Flame of Valhalla
6.5k
iRacing

Flame of Valhalla currently has 6,493 Discord members; no comparable data is tracked for iRacing.

YouTube subscribers

Flame of Valhalla
379Down 0.3%
iRacing
286kUp 0.4%

iRacing currently has about 755× as many YouTube subscribers as Flame of Valhalla — 286,000 vs 379.

Steam concurrent players

Flame of Valhalla
iRacing
854Up 20%

iRacing currently has 854 peak concurrent Steam players; no comparable data is tracked for Flame of Valhalla.

Reddit members

Flame of Valhalla
iRacing
243.2kUp 0.6%

iRacing currently has 243,222 subreddit members; no comparable data is tracked for Flame of Valhalla.

Twitch viewers

Flame of Valhalla
iRacing
3.3kUp 48%

iRacing currently has 3,302 live Twitch viewers; no comparable data is tracked for Flame of Valhalla.

How these estimates are made

Flame of Valhalla

Flame of Valhalla is estimated to have 3 – 1k players a day. Around 2k – 210k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

iRacing

iRacing is estimated to have 2k – 7k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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