Head to head
FiveM vs Pulse Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Windows
Player activity
Smoothed estimated players over time.
FiveM
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~218.7k | Up 2.9% |
| August 2026 | ~212.5k | Down 0.2% |
| July 2026 | ~212.9k | — |
Pulse Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~87 | Up 1.2% |
| August 2026 | ~86 | |
| July 2026 | ~86 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- FiveM
- 824.4kUp 1.8%
- Pulse Online
- 293Down 0.7%
FiveM currently has about 2814× as many Discord members as Pulse Online — 824,357 vs 293.
Reddit members
- FiveM
- 95.6kUp 0.6%
- Pulse Online
- —
FiveM currently has 95,592 subreddit members; no comparable data is tracked for Pulse Online.
YouTube subscribers
- FiveM
- —
- Pulse Online
- 196Down 0.5%
Pulse Online currently has 196 YouTube subscribers; no comparable data is tracked for FiveM.
How these estimates are made
FiveM
FiveM is estimated to have 340 – 160k players a day. Around 83k – 8m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Pulse Online
Pulse Online is estimated to have 1 – 230 players a day. Around 480 – 54k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.


