Head to head
Final Fantasy XIV Online vs Swordia
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- macOS
- Windows
Developers
Player activity
Smoothed estimated players over time.
Final Fantasy XIV Online
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~329.7k | |
| July 2026 | ~329.8k | — |
Swordia
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~190 | Up 0.5% |
| July 2026 | ~189 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Final Fantasy XIV Online
- 26.4kUp 17%
- Swordia
- 0
Final Fantasy XIV Online currently has 26,389 peak concurrent Steam players, while Swordia has 0.
Discord members
- Final Fantasy XIV Online
- 278.1kUp 0.8%
- Swordia
- 732Up 0.7%
Final Fantasy XIV Online currently has about 380× as many Discord members as Swordia — 278,089 vs 732.
Reddit members
- Final Fantasy XIV Online
- 1.4mUp 0.6%
- Swordia
- —
Final Fantasy XIV Online currently has 1,362,388 subreddit members; no comparable data is tracked for Swordia.
Twitch viewers
- Final Fantasy XIV Online
- 6.6kDown 27%
- Swordia
- —
Final Fantasy XIV Online currently has 6,590 live Twitch viewers; no comparable data is tracked for Swordia.
YouTube subscribers
- Final Fantasy XIV Online
- 741kUp 0.3%
- Swordia
- —
Final Fantasy XIV Online currently has 741,000 YouTube subscribers; no comparable data is tracked for Swordia.
How these estimates are made
Final Fantasy XIV Online
Final Fantasy XIV Online is estimated to have 66k – 230k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Swordia
Swordia is showing no measurable concurrent players on Steam. Around 500 – 1k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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