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Head to head

Final Fantasy XIV Online vs Metin 2

Side by side

Values shared by both games are highlighted.

Player activity

Smoothed estimated players over time.

Final Fantasy XIV OnlineMetin 2

Final Fantasy XIV Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~327.6kDown 0.7%
August 2026~330k
July 2026~329.8k—

Metin 2

Average monthly estimated players
MonthEstimated playersChange
September 2026~2.7kDown 9.5%
August 2026~3kUp 41%
July 2026~2.2k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Final Fantasy XIV Online
22.7kDown 14%
Metin 2
2Down 33%

Final Fantasy XIV Online currently has about 11326× as many peak concurrent Steam players as Metin 2 — 22,651 vs 2.

Discord members

Final Fantasy XIV Online
279.1kUp 0.4%
Metin 2
—

Final Fantasy XIV Online currently has 279,140 Discord members; no comparable data is tracked for Metin 2.

Reddit members

Final Fantasy XIV Online
1.4mUp 0.4%
Metin 2
9.4kUp 3.6%

Final Fantasy XIV Online currently has about 146× as many subreddit members as Metin 2 — 1,367,812 vs 9,396.

Twitch viewers

Final Fantasy XIV Online
4.7kDown 28%
Metin 2
1.4kDown 50%

Final Fantasy XIV Online currently has about 3.5× as many live Twitch viewers as Metin 2 — 4,718 vs 1,352.

YouTube subscribers

Final Fantasy XIV Online
742kUp 0.1%
Metin 2
—

Final Fantasy XIV Online currently has 742,000 YouTube subscribers; no comparable data is tracked for Metin 2.

How these estimates are made

Final Fantasy XIV Online

Final Fantasy XIV Online is estimated to have 57k – 200k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Metin 2

Metin 2 is estimated to have 5 – 18 players a day. Around 270k – 700k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.