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Head to head

Final Fantasy XIV Online vs Just Survive

Side by side

Values shared by both games are highlighted.

Player activity

Smoothed estimated players over time.

Final Fantasy XIV OnlineJust Survive

Final Fantasy XIV Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~330.2k
August 2026~330k
July 2026~329.8k

Just Survive

Average monthly estimated players
MonthEstimated playersChange
September 2026~7.7k
August 2026~7.7k
July 2026~7.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Final Fantasy XIV Online
26.4kDown 18%
Just Survive
1

Final Fantasy XIV Online currently has about 26375× as many peak concurrent Steam players as Just Survive — 26,375 vs 1.

Discord members

Final Fantasy XIV Online
278.7kUp 0.7%
Just Survive

Final Fantasy XIV Online currently has 278,736 Discord members; no comparable data is tracked for Just Survive.

Reddit members

Final Fantasy XIV Online
1.4mUp 0.5%
Just Survive

Final Fantasy XIV Online currently has 1,364,808 subreddit members; no comparable data is tracked for Just Survive.

Twitch viewers

Final Fantasy XIV Online
6.2kDown 63%
Just Survive
0Down 100%

Final Fantasy XIV Online currently has 6,153 live Twitch viewers, while Just Survive has 0.

YouTube subscribers

Final Fantasy XIV Online
742kUp 0.3%
Just Survive

Final Fantasy XIV Online currently has 742,000 YouTube subscribers; no comparable data is tracked for Just Survive.

How these estimates are made

Final Fantasy XIV Online

Final Fantasy XIV Online is estimated to have 74k – 260k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Just Survive

Just Survive is estimated to have 3 – 9 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.