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Head to head

Final Fantasy XI Online vs iRacing

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2002 · 24 years ago
August 2008 · 18 years ago

Daily players

200 – 94k
2k – 7k

Estimated players

51Down 37%
54.9kUp 0.5%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Windows

Player activity

Smoothed estimated players over time.

Final Fantasy XI OnlineiRacing

Final Fantasy XI Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~103Down 13%
August 2026~118Up 44%
July 2026~82

iRacing

Average monthly estimated players
MonthEstimated playersChange
September 2026~55kUp 0.8%
August 2026~54.6k
July 2026~54.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Final Fantasy XI Online
264Down 29%
iRacing
1.3kDown 54%

iRacing currently has about 4.8× as many live Twitch viewers as Final Fantasy XI Online — 1,270 vs 264.

Steam concurrent players

Final Fantasy XI Online
iRacing
750Down 2.7%

iRacing currently has 750 peak concurrent Steam players; no comparable data is tracked for Final Fantasy XI Online.

Reddit members

Final Fantasy XI Online
iRacing
245.1kUp 0.7%

iRacing currently has 245,099 subreddit members; no comparable data is tracked for Final Fantasy XI Online.

YouTube subscribers

Final Fantasy XI Online
iRacing
287kUp 0.3%

iRacing currently has 287,000 YouTube subscribers; no comparable data is tracked for Final Fantasy XI Online.

How these estimates are made

Final Fantasy XI Online

Final Fantasy XI Online is estimated to have 200 – 94k players a day. Around 47k – 5m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

iRacing

iRacing is estimated to have 2k – 7k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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