Head to head
FIFA 22 vs Holdfast: Nations At War
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Windows
- PlayStation
Player activity
Smoothed estimated players over time.
FIFA 22
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~12.5k | Down 0.3% |
| July 2026 | ~12.6k | — |
Holdfast: Nations At War
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~38.9k | Down 1.2% |
| July 2026 | ~39.4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- FIFA 22
- 917Down 21%
- Holdfast: Nations At War
- 901Down 37%
FIFA 22 and Holdfast: Nations At War are nearly even on peak concurrent Steam players — 917 vs 901.
Twitch viewers
- FIFA 22
- 156Up 2129%
- Holdfast: Nations At War
- 39Up 5.4%
FIFA 22 currently has about 4× as many live Twitch viewers as Holdfast: Nations At War — 156 vs 39.
Discord members
- FIFA 22
- —
- Holdfast: Nations At War
- 111.4kUp 1.3%
Holdfast: Nations At War currently has 111,418 Discord members; no comparable data is tracked for FIFA 22.
Reddit members
- FIFA 22
- —
- Holdfast: Nations At War
- 24.7kUp 2.0%
Holdfast: Nations At War currently has 24,698 subreddit members; no comparable data is tracked for FIFA 22.
YouTube subscribers
- FIFA 22
- —
- Holdfast: Nations At War
- 28k
Holdfast: Nations At War currently has 28,000 YouTube subscribers; no comparable data is tracked for FIFA 22.
How these estimates are made
FIFA 22
FIFA 22 is estimated to have 2k – 8k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Holdfast: Nations At War
Holdfast: Nations At War is estimated to have 2k – 9k players a day. Around 500k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


