Head to head
Fellowship vs World of Speed
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Fellowship
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~42.7k | Up 2.6% |
| September 2026 | ~41.6k | Down 1.7% |
| August 2026 | ~42.3k | Down 2.7% |
| July 2026 | ~43.5k | — |
World of Speed
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~58 | |
| September 2026 | ~58 | Up 1.8% |
| August 2026 | ~57 | |
| July 2026 | ~57 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Fellowship
- 1.5kUp 235%
- World of Speed
- —
Fellowship currently has 1,529 peak concurrent Steam players; no comparable data is tracked for World of Speed.
Discord members
- Fellowship
- 103.8kDown 2.7%
- World of Speed
- —
Fellowship currently has 103,761 Discord members; no comparable data is tracked for World of Speed.
Twitch viewers
- Fellowship
- 367Up 1568%
- World of Speed
- 0
Fellowship currently has 367 live Twitch viewers, while World of Speed has 0.
YouTube subscribers
- Fellowship
- 21.4k
- World of Speed
- —
Fellowship currently has 21,400 YouTube subscribers; no comparable data is tracked for World of Speed.
Reddit members
- Fellowship
- —
- World of Speed
- 57Up 1.8%
World of Speed currently has 57 subreddit members; no comparable data is tracked for Fellowship.
How these estimates are made
Fellowship
Fellowship is estimated to have 4k – 15k players a day. Around 320k – 830k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
World of Speed
World of Speed is showing no measurable concurrent players on Steam. Around 16k – 41k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


