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Head to head

Fellowship vs Three Kingdoms 2019

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2025 · 10 months ago
September 2018 · 8 years ago

Daily players

2k – 7k
13 – 44

Estimated players

44.1kUp 4.4%
37Up 2.8%

Available on

  • Windows
  • Windows

Perspectives

Developers

Player activity

Smoothed estimated players over time.

FellowshipThree Kingdoms 2019

Fellowship

Average monthly estimated players
MonthEstimated playersChange
August 2026~42.3kDown 2.7%
July 2026~43.5k

Three Kingdoms 2019

Average monthly estimated players
MonthEstimated playersChange
August 2026~37
July 2026~37

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Fellowship
801Down 54%
Three Kingdoms 2019
2

Fellowship currently has about 401× as many peak concurrent Steam players as Three Kingdoms 2019 — 801 vs 2.

Discord members

Fellowship
108.5kDown 1.5%
Three Kingdoms 2019

Fellowship currently has 108,528 Discord members; no comparable data is tracked for Three Kingdoms 2019.

Twitch viewers

Fellowship
48Down 64%
Three Kingdoms 2019

Fellowship currently has 48 live Twitch viewers; no comparable data is tracked for Three Kingdoms 2019.

YouTube subscribers

Fellowship
21.4kDown 0.5%
Three Kingdoms 2019

Fellowship currently has 21,400 YouTube subscribers; no comparable data is tracked for Three Kingdoms 2019.

How these estimates are made

Fellowship

Fellowship is estimated to have 2k – 7k players a day. Around 320k – 820k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Three Kingdoms 2019

Three Kingdoms 2019 is estimated to have 13 – 44 players a day. Around 11k – 29k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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