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Head to head

Fellowship vs State of Survival

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2025 · 11 months ago
August 2019 · 7 years ago

Daily players

820 – 3k
360 – 1k

Estimated players

46.1kUp 23%
66.9kUp 0.4%

Available on

  • Windows
  • Android
  • iOS
  • Windows

Developers

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Player activity

Smoothed estimated players over time.

FellowshipState of Survival

Fellowship

Average monthly estimated players
MonthEstimated playersChange
September 2026~42.1kDown 0.6%
August 2026~42.3kDown 2.7%
July 2026~43.5k—

State of Survival

Average monthly estimated players
MonthEstimated playersChange
September 2026~66.7kUp 0.2%
August 2026~66.6kUp 13%
July 2026~58.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Fellowship
223Down 67%
State of Survival
116Down 20%

Fellowship currently has about 1.9× as many peak concurrent Steam players as State of Survival — 223 vs 116.

Discord members

Fellowship
106.8kDown 1.8%
State of Survival
225.2kDown 0.3%

State of Survival currently has about 2.1× as many Discord members as Fellowship — 225,217 vs 106,770.

Twitch viewers

Fellowship
10Down 97%
State of Survival
0Down 100%

Fellowship currently has 10 live Twitch viewers, while State of Survival has 0.

YouTube subscribers

Fellowship
21.4k
State of Survival
—

Fellowship currently has 21,400 YouTube subscribers; no comparable data is tracked for State of Survival.

How these estimates are made

Fellowship

Fellowship is estimated to have 820 – 3k players a day. Around 320k – 820k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

State of Survival

State of Survival is estimated to have 360 – 1k players a day. Around 15k – 39k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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