Head to head
Fellowship vs Starlight Re:Volver
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
Player activity
Smoothed estimated players over time.
Fellowship
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~38.2k | Down 8.1% |
| September 2026 | ~41.6k | Down 1.7% |
| August 2026 | ~42.3k | Down 2.7% |
| July 2026 | ~43.5k | — |
Starlight Re:Volver
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~3.3k | Down 4.1% |
| September 2026 | ~3.4k | Down 4.8% |
| August 2026 | ~3.6k | Up 13% |
| July 2026 | ~3.2k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Fellowship
- 334Down 47%
- Starlight Re:Volver
- 0Down 100%
Fellowship currently has 334 peak concurrent Steam players, while Starlight Re:Volver has 0.
Discord members
- Fellowship
- 105.6kDown 2.3%
- Starlight Re:Volver
- 7.4kDown 2.5%
Fellowship currently has about 14× as many Discord members as Starlight Re:Volver — 105,639 vs 7,428.
Twitch viewers
- Fellowship
- 47Down 7.8%
- Starlight Re:Volver
- —
Fellowship currently has 47 live Twitch viewers; no comparable data is tracked for Starlight Re:Volver.
YouTube subscribers
- Fellowship
- 21.4k
- Starlight Re:Volver
- 7.7kDown 0.1%
Fellowship currently has about 2.8× as many YouTube subscribers as Starlight Re:Volver — 21,400 vs 7,710.
How these estimates are made
Fellowship
Fellowship is estimated to have 840 – 3k players a day. Around 320k – 830k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Starlight Re:Volver
Starlight Re:Volver is showing no measurable concurrent players on Steam. Around 14k – 36k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


