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Head to head

Fellowship vs SpiritVale

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2025 · 10 months ago
July 2026 · 1 month ago

Daily players

3k – 11k
39k – 140k

Estimated players

39.2kDown 9.6%
31.6kUp 4.4%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

FellowshipSpiritVale

Fellowship

Average monthly estimated players
MonthEstimated playersChange
August 2026~42.9kDown 1.4%
July 2026~43.5k

SpiritVale

Average monthly estimated players
MonthEstimated playersChange
August 2026~30.5kUp 24%
July 2026~24.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Fellowship
626Down 56%
SpiritVale
13.7kDown 12%

SpiritVale currently has about 22× as many peak concurrent Steam players as Fellowship — 13,741 vs 626.

Discord members

Fellowship
109.5kDown 0.4%
SpiritVale
66.6kUp 4.0%

Fellowship currently has about 1.6× as many Discord members as SpiritVale — 109,480 vs 66,561.

Twitch viewers

Fellowship
101Down 18%
SpiritVale
207Down 22%

SpiritVale currently has about 2× as many live Twitch viewers as Fellowship — 207 vs 101.

YouTube subscribers

Fellowship
21.5k
SpiritVale
4.8kUp 0.8%

Fellowship currently has about 4.5× as many YouTube subscribers as SpiritVale — 21,500 vs 4,770.

Reddit members

Fellowship
SpiritVale
3.3kUp 2.7%

SpiritVale currently has 3,276 subreddit members; no comparable data is tracked for Fellowship.

How these estimates are made

Fellowship

Fellowship is estimated to have 3k – 11k players a day. Around 320k – 820k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

SpiritVale

SpiritVale is estimated to have 39k – 140k players a day. Around 100k – 260k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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