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Head to head

Fellowship vs Silent North

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2025 · 1 year ago
April 2025 · 2 years ago

Daily players

4k – 15k
No population data

Estimated players

43.7kUp 4.4%
258Down 0.6%

Available on

  • Windows

Platforms

—

Player activity

Smoothed estimated players over time.

FellowshipSilent North

Fellowship

Average monthly estimated players
MonthEstimated playersChange
October 2026~42.7kUp 2.6%
September 2026~41.6kDown 1.7%
August 2026~42.3kDown 2.7%
July 2026~43.5k—

Silent North

Average monthly estimated players
MonthEstimated playersChange
October 2026~259
September 2026~259
August 2026~259
July 2026~259—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Fellowship
1.5kUp 235%
Silent North
0

Fellowship currently has 1,529 peak concurrent Steam players, while Silent North has 0.

Discord members

Fellowship
103.8kDown 2.7%
Silent North
—

Fellowship currently has 103,761 Discord members; no comparable data is tracked for Silent North.

Twitch viewers

Fellowship
425Up 1832%
Silent North
—

Fellowship currently has 425 live Twitch viewers; no comparable data is tracked for Silent North.

YouTube subscribers

Fellowship
21.4k
Silent North
2.5kDown 0.4%

Fellowship currently has about 8.7× as many YouTube subscribers as Silent North — 21,400 vs 2,470.

How these estimates are made

Fellowship

Fellowship is estimated to have 4k – 15k players a day. Around 320k – 830k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Silent North

Silent North is showing no measurable concurrent players on Steam. Around 4k – 11k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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