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Head to head

Fellowship vs Musclecar Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2025 · 1 year ago
February 2015 · 12 years ago

Daily players

8k – 27k
No population data

Estimated players

45.9kUp 17%
310Up 3.5%

Available on

  • Windows
  • Windows
  • macOS

Perspectives

—

Developers

—

Player activity

Smoothed estimated players over time.

FellowshipMusclecar Online

Fellowship

Average monthly estimated players
MonthEstimated playersChange
October 2026~42.2kUp 1.3%
September 2026~41.6kDown 1.7%
August 2026~42.3kDown 2.7%
July 2026~43.5k—

Musclecar Online

Average monthly estimated players
MonthEstimated playersChange
October 2026~305Up 1.3%
September 2026~301Up 2.4%
August 2026~294Up 0.3%
July 2026~293—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Fellowship
2.5kUp 507%
Musclecar Online
0

Fellowship currently has 2,460 peak concurrent Steam players, while Musclecar Online has 0.

Discord members

Fellowship
104kDown 2.6%
Musclecar Online
1.1kUp 0.7%

Fellowship currently has about 95× as many Discord members as Musclecar Online — 104,029 vs 1,091.

Twitch viewers

Fellowship
256Up 814%
Musclecar Online
—

Fellowship currently has 256 live Twitch viewers; no comparable data is tracked for Musclecar Online.

YouTube subscribers

Fellowship
21.4k
Musclecar Online
—

Fellowship currently has 21,400 YouTube subscribers; no comparable data is tracked for Musclecar Online.

How these estimates are made

Fellowship

Fellowship is estimated to have 8k – 27k players a day. Around 320k – 830k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Musclecar Online

Musclecar Online is showing no measurable concurrent players on Steam. Around 2k – 5k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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