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Head to head

Fellowship vs Metal Reaper Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2025 · 10 months ago
September 2015 · 11 years ago

Daily players

2k – 7k
No population data

Estimated players

44.1kUp 4.4%
49

Available on

  • Windows
  • Windows

Perspectives

Developers

Player activity

Smoothed estimated players over time.

FellowshipMetal Reaper Online

Fellowship

Average monthly estimated players
MonthEstimated playersChange
August 2026~42.3kDown 2.7%
July 2026~43.5k

Metal Reaper Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~49
July 2026~49

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Fellowship
882Down 47%
Metal Reaper Online

Fellowship currently has 882 peak concurrent Steam players; no comparable data is tracked for Metal Reaper Online.

Discord members

Fellowship
108.5kDown 1.5%
Metal Reaper Online

Fellowship currently has 108,528 Discord members; no comparable data is tracked for Metal Reaper Online.

Twitch viewers

Fellowship
61Down 55%
Metal Reaper Online

Fellowship currently has 61 live Twitch viewers; no comparable data is tracked for Metal Reaper Online.

YouTube subscribers

Fellowship
21.4kDown 0.5%
Metal Reaper Online

Fellowship currently has 21,400 YouTube subscribers; no comparable data is tracked for Metal Reaper Online.

How these estimates are made

Fellowship

Fellowship is estimated to have 2k – 7k players a day. Around 320k – 820k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Metal Reaper Online

Metal Reaper Online is showing no measurable concurrent players on Steam. Around 15k – 39k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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