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Head to head

Fellowship vs Longvinter

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2025 · 10 months ago
February 2025 · 1 year ago

Daily players

2k – 7k
1k – 5k

Estimated players

46.8kUp 19%
5.2kUp 4.2%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

FellowshipLongvinter

Fellowship

Average monthly estimated players
MonthEstimated playersChange
August 2026~42.5kDown 2.3%
July 2026~43.5k

Longvinter

Average monthly estimated players
MonthEstimated playersChange
August 2026~5kUp 0.5%
July 2026~5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Fellowship
658Down 66%
Longvinter
737Up 412%

Fellowship and Longvinter are nearly even on peak concurrent Steam players — 658 vs 737.

Discord members

Fellowship
109.1kDown 1.2%
Longvinter
13.4kDown 0.6%

Fellowship currently has about 8.1× as many Discord members as Longvinter — 109,075 vs 13,413.

Twitch viewers

Fellowship
58Down 74%
Longvinter
8

Fellowship currently has about 7.3× as many live Twitch viewers as Longvinter — 58 vs 8.

YouTube subscribers

Fellowship
21.4kDown 0.5%
Longvinter
1.6k

Fellowship currently has about 13× as many YouTube subscribers as Longvinter — 21,400 vs 1,610.

Reddit members

Fellowship
Longvinter
2.2kUp 0.2%

Longvinter currently has 2,231 subreddit members; no comparable data is tracked for Fellowship.

How these estimates are made

Fellowship

Fellowship is estimated to have 2k – 7k players a day. Around 320k – 820k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Longvinter

Longvinter is estimated to have 1k – 5k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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