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Head to head

Fellowship vs Iron Blood VR

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2025 · 11 months ago
April 2020 · 6 years ago

Daily players

1k – 5k
No population data

Estimated players

38.6kUp 0.9%
90Up 0.1%

Available on

  • Windows

Platforms

—

Perspectives

—

Developers

—

Player activity

Smoothed estimated players over time.

FellowshipIron Blood VR

Fellowship

Average monthly estimated players
MonthEstimated playersChange
September 2026~41.8kDown 1.2%
August 2026~42.3kDown 2.7%
July 2026~43.5k—

Iron Blood VR

Average monthly estimated players
MonthEstimated playersChange
September 2026~90Up 1.1%
August 2026~89Up 1.1%
July 2026~88—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Fellowship
267Down 63%
Iron Blood VR
—

Fellowship currently has 267 peak concurrent Steam players; no comparable data is tracked for Iron Blood VR.

Discord members

Fellowship
106.8kDown 1.7%
Iron Blood VR
—

Fellowship currently has 106,805 Discord members; no comparable data is tracked for Iron Blood VR.

Twitch viewers

Fellowship
8Down 89%
Iron Blood VR
—

Fellowship currently has 8 live Twitch viewers; no comparable data is tracked for Iron Blood VR.

YouTube subscribers

Fellowship
21.4k
Iron Blood VR
882Up 0.3%

Fellowship currently has about 24× as many YouTube subscribers as Iron Blood VR — 21,400 vs 882.

How these estimates are made

Fellowship

Fellowship is estimated to have 1k – 5k players a day. Around 320k – 820k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Iron Blood VR

Iron Blood VR is showing no measurable concurrent players on Steam. Around 700 – 2k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Compare two other games