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Head to head

Fellowship vs Hero Road Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2025 · 10 months ago
October 2021 · 5 years ago

Daily players

2k – 7k
120 – 410

Estimated players

44kDown 5.8%
40Down 4.8%

Available on

  • Windows
  • Windows

Developers

Player activity

Smoothed estimated players over time.

FellowshipHero Road Online

Fellowship

Average monthly estimated players
MonthEstimated playersChange
August 2026~42.2kDown 2.9%
July 2026~43.5k

Hero Road Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~44Up 19%
July 2026~37

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Fellowship
460Down 74%
Hero Road Online
43Down 17%

Fellowship currently has about 11× as many peak concurrent Steam players as Hero Road Online — 460 vs 43.

Discord members

Fellowship
108.6kDown 1.5%
Hero Road Online

Fellowship currently has 108,644 Discord members; no comparable data is tracked for Hero Road Online.

Twitch viewers

Fellowship
33Down 80%
Hero Road Online

Fellowship currently has 33 live Twitch viewers; no comparable data is tracked for Hero Road Online.

YouTube subscribers

Fellowship
21.4kDown 0.5%
Hero Road Online

Fellowship currently has 21,400 YouTube subscribers; no comparable data is tracked for Hero Road Online.

How these estimates are made

Fellowship

Fellowship is estimated to have 2k – 7k players a day. Around 320k – 820k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Hero Road Online

Hero Road Online is estimated to have 120 – 410 players a day. Around 6k – 16k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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