Head to head
Fellowship vs Goodgame Empire
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Browser
Player activity
Smoothed estimated players over time.
Fellowship
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~42.9k | Up 1.3% |
| August 2026 | ~42.3k | Down 2.7% |
| July 2026 | ~43.5k | — |
Goodgame Empire
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~228 | Up 11% |
| August 2026 | ~206 | Up 55% |
| July 2026 | ~133 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Fellowship
- 581Down 47%
- Goodgame Empire
- 153Down 19%
Fellowship currently has about 3.8× as many peak concurrent Steam players as Goodgame Empire — 581 vs 153.
Discord members
- Fellowship
- 107.6kDown 1.8%
- Goodgame Empire
- —
Fellowship currently has 107,629 Discord members; no comparable data is tracked for Goodgame Empire.
Twitch viewers
- Fellowship
- 33Down 68%
- Goodgame Empire
- 0Down 100%
Fellowship currently has 33 live Twitch viewers, while Goodgame Empire has 0.
YouTube subscribers
- Fellowship
- 21.4kDown 0.5%
- Goodgame Empire
- —
Fellowship currently has 21,400 YouTube subscribers; no comparable data is tracked for Goodgame Empire.
Reddit members
- Fellowship
- —
- Goodgame Empire
- 1.4kUp 2.9%
Goodgame Empire currently has 1,385 subreddit members; no comparable data is tracked for Fellowship.
How these estimates are made
Fellowship
Fellowship is estimated to have 1k – 4k players a day. Around 320k – 820k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Goodgame Empire
Goodgame Empire is estimated to have 420 – 2k players a day. Around 6k – 14k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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