Head to head
Fellowship vs GangV: Battle Royale
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Fellowship
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~38.2k | Down 8.2% |
| September 2026 | ~41.6k | Down 1.7% |
| August 2026 | ~42.3k | Down 2.7% |
| July 2026 | ~43.5k | — |
GangV: Battle Royale
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~292 | Down 1.7% |
| September 2026 | ~297 | Down 1.3% |
| August 2026 | ~301 | Down 0.7% |
| July 2026 | ~303 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Fellowship
- 365Down 38%
- GangV: Battle Royale
- 0
Fellowship currently has 365 peak concurrent Steam players, while GangV: Battle Royale has 0.
Discord members
- Fellowship
- 105.6kDown 2.3%
- GangV: Battle Royale
- 1kDown 0.3%
Fellowship currently has about 104× as many Discord members as GangV: Battle Royale — 105,639 vs 1,013.
Twitch viewers
- Fellowship
- 52Up 11%
- GangV: Battle Royale
- —
Fellowship currently has 52 live Twitch viewers; no comparable data is tracked for GangV: Battle Royale.
YouTube subscribers
- Fellowship
- 21.4k
- GangV: Battle Royale
- —
Fellowship currently has 21,400 YouTube subscribers; no comparable data is tracked for GangV: Battle Royale.
How these estimates are made
Fellowship
Fellowship is estimated to have 1k – 4k players a day. Around 320k – 830k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
GangV: Battle Royale
GangV: Battle Royale is showing no measurable concurrent players on Steam. Around 17k – 42k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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