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Head to head

Fear the Wolves vs Tom Clancy's The Division

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2019 · 8 years ago
March 2016 · 11 years ago

Daily players

No population data
3k – 11k

Estimated players

342
53.1kUp 1.0%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Windows
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

Fear the WolvesTom Clancy's The Division

Fear the Wolves

Average monthly estimated players
MonthEstimated playersChange
September 2026~342
August 2026~342Down 0.3%
July 2026~343

Tom Clancy's The Division

Average monthly estimated players
MonthEstimated playersChange
September 2026~52.7kUp 0.5%
August 2026~52.5kUp 0.2%
July 2026~52.4k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Fear the Wolves
0
Tom Clancy's The Division
1.2kUp 125%

Fear the Wolves currently has 0 peak concurrent Steam players, while Tom Clancy's The Division has 1,249.

Reddit members

Fear the Wolves
Tom Clancy's The Division
427.4kUp 0.4%

Tom Clancy's The Division currently has 427,381 subreddit members; no comparable data is tracked for Fear the Wolves.

Twitch viewers

Fear the Wolves
Tom Clancy's The Division
23Down 55%

Tom Clancy's The Division currently has 23 live Twitch viewers; no comparable data is tracked for Fear the Wolves.

How these estimates are made

Fear the Wolves

Fear the Wolves is showing no measurable concurrent players on Steam. Around 80k – 200k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Tom Clancy's The Division

Tom Clancy's The Division is estimated to have 3k – 11k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.