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Head to head

Fear the Night vs Palia

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2019 · 7 years ago
December 2023 · 3 years ago

Daily players

3 – 9
25k – 88k

Estimated players

90Up 0.6%
172.2kUp 2.7%

Available on

  • Windows
  • Windows
  • Nintendo
  • PlayStation

Player activity

Smoothed estimated players over time.

Fear the NightPalia

Fear the Night

Average monthly estimated players
MonthEstimated playersChange
September 2026~90Down 1.1%
August 2026~91Up 20%
July 2026~76

Palia

Average monthly estimated players
MonthEstimated playersChange
September 2026~168.3kUp 3.8%
August 2026~162.1kDown 0.7%
July 2026~163.2k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Fear the Night
0Down 100%
Palia
7.4kUp 2.2%

Fear the Night currently has 0 peak concurrent Steam players, while Palia has 7,377.

Discord members

Fear the Night
Palia
467.3kUp 0.3%

Palia currently has 467,298 Discord members; no comparable data is tracked for Fear the Night.

Reddit members

Fear the Night
Palia
169.8kUp 1.2%

Palia currently has 169,779 subreddit members; no comparable data is tracked for Fear the Night.

Twitch viewers

Fear the Night
Palia
1.4kUp 5.0%

Palia currently has 1,371 live Twitch viewers; no comparable data is tracked for Fear the Night.

YouTube subscribers

Fear the Night
Palia
63.9kUp 1.4%

Palia currently has 63,900 YouTube subscribers; no comparable data is tracked for Fear the Night.

How these estimates are made

Fear the Night

Fear the Night is estimated to have 3 – 9 players a day. Around 26k – 66k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Palia

Palia is estimated to have 25k – 88k players a day. Around 700k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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