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Head to head

Falling Bullets vs Mir Korabley

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2019 · 8 years ago
October 2022 · 4 years ago

Daily players

No population data
58 – 200

Estimated players

2
54.1kUp 0.4%

Available on

  • Windows
  • Linux
  • Windows

Developers

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Publishers

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Player activity

Smoothed estimated players over time.

Falling BulletsMir Korabley

Falling Bullets

Average monthly estimated players
MonthEstimated playersChange
October 2026~2
September 2026~2
August 2026~2
July 2026~2—

Mir Korabley

Average monthly estimated players
MonthEstimated playersChange
October 2026~54.2kUp 0.5%
September 2026~54kUp 0.3%
August 2026~53.8k
July 2026~53.8k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Falling Bullets
—
Mir Korabley
33Up 3.1%

Mir Korabley currently has 33 peak concurrent Steam players; no comparable data is tracked for Falling Bullets.

Discord members

Falling Bullets
—
Mir Korabley
22.3k

Mir Korabley currently has 22,266 Discord members; no comparable data is tracked for Falling Bullets.

Twitch viewers

Falling Bullets
—
Mir Korabley
1.8kDown 22%

Mir Korabley currently has 1,791 live Twitch viewers; no comparable data is tracked for Falling Bullets.

YouTube subscribers

Falling Bullets
—
Mir Korabley
490kUp 0.2%

Mir Korabley currently has 490,000 YouTube subscribers; no comparable data is tracked for Falling Bullets.

How these estimates are made

Falling Bullets

Falling Bullets is showing no measurable concurrent players on Steam. Around 850 – 2k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Mir Korabley

Mir Korabley is estimated to have 58 – 200 players a day. Around 8k – 19k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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