Head to head
Exile Online vs Raid: Shadow Legends
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Exile Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~17 | |
| August 2026 | ~17 | |
| July 2026 | ~17 | — |
Raid: Shadow Legends
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~146.1k | Up 0.6% |
| August 2026 | ~145.2k | Up 13% |
| July 2026 | ~128.3k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
YouTube subscribers
- Exile Online
- 173
- Raid: Shadow Legends
- 189k
Raid: Shadow Legends currently has about 1092× as many YouTube subscribers as Exile Online — 189,000 vs 173.
Steam concurrent players
- Exile Online
- —
- Raid: Shadow Legends
- 1.1kDown 9.8%
Raid: Shadow Legends currently has 1,129 peak concurrent Steam players; no comparable data is tracked for Exile Online.
Discord members
- Exile Online
- —
- Raid: Shadow Legends
- 253.2kUp 0.6%
Raid: Shadow Legends currently has 253,172 Discord members; no comparable data is tracked for Exile Online.
Reddit members
- Exile Online
- —
- Raid: Shadow Legends
- 416.5kUp 0.4%
Raid: Shadow Legends currently has 416,511 subreddit members; no comparable data is tracked for Exile Online.
Twitch viewers
- Exile Online
- —
- Raid: Shadow Legends
- 277Down 45%
Raid: Shadow Legends currently has 277 live Twitch viewers; no comparable data is tracked for Exile Online.
How these estimates are made
Exile Online
Exile Online is estimated to have 2 – 750 players a day. Around 1k – 110k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Raid: Shadow Legends
Raid: Shadow Legends is estimated to have 4k – 13k players a day. Around 67k – 170k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


