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Head to head

Ex World Online vs Rust

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
February 2018 · 9 years ago

Daily players

No population data
250k – 900k

Estimated players

163Up 7.7%
522.3kUp 1.9%

Available on

  • Windows
  • Windows
  • macOS
  • Linux
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

Ex World OnlineRust

Ex World Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~160
August 2026~160Down 3.0%
July 2026~165

Rust

Average monthly estimated players
MonthEstimated playersChange
September 2026~527.8kDown 2.1%
August 2026~539.2kDown 1.0%
July 2026~544.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Ex World Online
499Up 0.2%
Rust
810kUp 0.8%

Rust currently has about 1623× as many Discord members as Ex World Online — 810,029 vs 499.

YouTube subscribers

Ex World Online
253
Rust
206k

Rust currently has about 814× as many YouTube subscribers as Ex World Online — 206,000 vs 253.

Steam concurrent players

Ex World Online
Rust
51kDown 58%

Rust currently has 50,967 peak concurrent Steam players; no comparable data is tracked for Ex World Online.

Reddit members

Ex World Online
Rust
709.7kUp 0.2%

Rust currently has 709,676 subreddit members; no comparable data is tracked for Ex World Online.

Twitch viewers

Ex World Online
Rust
2kDown 68%

Rust currently has 1,971 live Twitch viewers; no comparable data is tracked for Ex World Online.

How these estimates are made

Ex World Online

Ex World Online is estimated to have 1 – 540 players a day. Around 1k – 100k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Rust

Rust is estimated to have 250k – 900k players a day. Around 13m – 34m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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